Super Scallywag Mayhem

 

Alrighty guys! Talking about the pirate game today. It’s coming along nicely! Got the base of the gameplay/game going. As well as a hero in there to fight off the evil undead pirates. πŸ˜€ The first hero depicted is a brutish dock worker who uses his catch to assist him in the fight. pirate_screenshot01

As you can see, the Dock worker will make good use of his fishy fingers. He will be a close range combat hero, also armed with an electric eel whip to stun enemies. πŸ˜€

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Above is the loading screen in it’s early stages, pretty obvious. The cool thing about this loading screen is that it’s got asynchronous loading, which will allow the player to muck around with the hero while the level is loading. It seems to be all working without a hitch, might even be able to get a mini-game in there, Fingers-crossed. πŸ˜€

That’s all for now!

-Josh

Batten Down the Hatches!

I’ve decided to share a little bit of art from the side project and it’s about loot and pirates, well undead pirates! This project has plenty of benefits for me as I’m testing out a few things before doing it on a larger scale with DeathSpuds.

The pictures below are the early concepts of enemies in the game which will stop the player from obtaining glorious loot. Behold!

undeadpirate_concept02 undeadpirate_concept01 undeadpirate_concept03

The game is in a playable state and while I would love to divulge more information and show off some footage, it’s better just to tease you for now. πŸ˜‰

Cheers Mateys,
Josh