Tharr She Blows!

Start of the new year guys! Expecting a few surprises this year! I’ve been slugging away trying to get this smaller game done, but like all things – it takes time. I can however share some of my progress. šŸ˜€

Johnnyfishfists_DEADLEAFGAMES2015

So my smaller project (code name: Pirate Game) is a 3rd Person Base Defense.

Johnny Fishfists, The first working Hero/Defender is a sea creature savvy attacker. Most of his defense is based around enhancing his combat.

 

DYB!Seagullconcepts_DEADLEAFGAMES2015

Here’s a seagull concept, experimenting with different eyes. šŸ˜€

 

DYB!Pirateconcepts_DEADLEAFGAMES2015

So the first few Undead Pirate enemies are all melee based (As shown in previous post). In which there are 3 classes of the Melee Pirate: Stalker – Stalks the player, Treasure Seeker – Which goes directly for the treasure and the Defense Breaker- Which destroys defense. The Bomber Pirate (Above Left) is a ranged Defense Breaker, which as you can guess throws explosives. The Rotting Captain (Above Right) is a Ranged Stalker, delivering a devastating shot. These pirates have different speeds and health, etc which makes the dynamics of the game a lot more fun once they jump in. Looking forward to showing off some more enemies soon.

A while ago to make enemy traversing more unpredictable and diverse, I created a way-point system which when activated in particular areas will make the enemy pick a possible different path to traverse. So instead of getting a clump of enemies all at once (agent finding the shortest path), I have enemies spreading out making levels more interesting to defend. šŸ˜€

 

 

 

Josh